About the Cobras
I'm a C, C++, Objective C and PHP programmer. I develop various things for PCs, Macs and the iOS platforms. On and off I'm developing an iPhone game which I expect I shall never finish. I feature progress reports on how far I am from completing it in this blog along with me rattling on about learning French and any other junk I need to get off my chest. I shouldn't really need to say it in this day and age, but obviously, the opinions here are mine and not those of anyone who pays me... unless I've been bribed, in which case, all bets are off. There's more here.-
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Tag Archives: cobra art
That’s no moon!
Itook my umbrella to London the other day in order to prevent it from raining. It was Mrs Cobra’s idea, she reminded me that Murphy’s Law means that if I don’t take it, I will end up more drenched than … Continue reading
Posted in Miscellaneous rubbish
Tagged cobra art, droids, giraffe, khaaaaaaaaaan!, quantum, the force
8 Comments
Stop the universe, someone knows everything
“”You are not a fool just because you have done something foolish, only if the folly of it escapes you. Ionce met a man who claimed to know everything about C++. Everything. Indeed, he was now looking for something that … Continue reading
C-C-C-Cobra Breaker!
If you’re a fan of snakes, as I am, then you may have been following the Egyptian Cobra that made a successful bid for freedom from NYC’s Bronx Zoo. Said Cobra is now tweeting to throw people off the scent … Continue reading
Posted in Miscellaneous rubbish
Tagged bronx zoo cobra, cobra art, cobra family
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In Soviet Russia, pointers dangle you
If words like “C++”, “12 inch rotary debugger”, “dangling pointers” (phhwwoooarr!), “caffeine drip” and “early grey hair” are baffling, confusing or frightening to you, it’s probably best that you skip this post. It’s all technical, boring and generally an opportunity … Continue reading
Posted in Software development
Tagged C++, cobra art, debugging, long post is long, programming standards, stl, stupid mistakes
1 Comment
The invasion of the giraffes
Since the baby Cobra joined us late last year, there has been a marked increase in the number of giraffes in our house. From where I am sitting, for example, I can see four giraffes – which I believe is … Continue reading
That’s right, Paisley, the specification
Ahhh, the software specification. Other than arguing over whether this year is the year of Linux on the desktop or not (it isn’t), never have I seen anything more contentious than the software specification: particularly those for computer games. I … Continue reading
Posted in Software development
Tagged bad planning, cobra art, long fish, schedules, specifications
1 Comment
When O-Level French just isn’t enough
I am learning French at the moment and have been for some time. Needless to say, due to ‘spare time’ constraints my French has made the same general progress as my iPhone game: I am regularly overtaken by snails. It … Continue reading
Posted in Learning French slowly
Tagged cobra art, French, irregular pigeon, Michel Thomas
4 Comments
It has 64 bits, so it must be better!
Since, oh, 1989 or so, I have been developing on 32 bit platforms. First it was the Amiga and then the PC. Even when 64 bit capabilities arrived, most stuff was 32 bit and I didn’t really need those extra … Continue reading
Posted in Software development
Tagged 32 bit, 64 bit, cobra art, debugging, germs, programming standards, stupid mistakes
2 Comments