Tag Archives: debugging

Thready McParallel: the patron devil of programming

Afair while back, I had a call from someone who wanted to know if I could fit in some consultancy time to help solve some development problems. It turned out to be the least profitable work that I have ever … Continue reading

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In Soviet Russia, pointers dangle you

If words like “C++”, “12 inch rotary debugger”, “dangling pointers” (phhwwoooarr!), “caffeine drip” and “early grey hair” are baffling, confusing or frightening to you, it’s probably best that you skip this post. It’s all technical, boring and generally an opportunity … Continue reading

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It has 64 bits, so it must be better!

Since, oh, 1989 or so, I have been developing on 32 bit platforms. First it was the Amiga and then the PC. Even when 64 bit capabilities arrived, most stuff was 32 bit and I didn’t really need those extra … Continue reading

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