About the Cobras
I'm a C, C++, Objective C and PHP programmer. I develop various things for PCs, Macs and the iOS platforms. On and off I'm developing an iPhone game which I expect I shall never finish. I feature progress reports on how far I am from completing it in this blog along with me rattling on about learning French and any other junk I need to get off my chest. I shouldn't really need to say it in this day and age, but obviously, the opinions here are mine and not those of anyone who pays me... unless I've been bribed, in which case, all bets are off. There's more here.-
Recent posts
Categories
Recent Comments
Tag cloud
18:14 party train Apple bad planning BBQ bees book braiiiiins C++ castle-nine-popes cobra art cobra family debugging education endless task French germs giraffe iPhone irregular pigeon khaaaaaaaaaan! long fish long post is long map editor Michel Thomas passwords pointless observation programming standards rants raspberry pi schedules scrolling security slow progress snake space space snake specifications Spongebob Squarepants sprummer stupid mistakes the future train twitter UI user interfaceMeta
Tag Archives: slow progress
The Bedroom Programmer: Cycle over?
“Procrastination is the art of keeping up with yesterday.”Don Marquis It seems only reasonable that the first (and possibly only, I’m really not doing well with this blog lark recently) post of 2014 consists of some editorial that leads to … Continue reading
Posted in Armchair general, My iPhone game, Rants, Software development
Tagged cobra art, excuses, iPhone, slow progress
9 Comments
The Incredible Adventures of Rattles McCoil
Imagine this scenario. You are sitting in front of the TV watching the Spongebob Squarepants movie1 and you’re a little peckish. In fact, what you could really, really do with for that authentic movie experience is some popcorn. No problem! … Continue reading
Posted in Software development
Tagged adventure game, cobra art, Rattles McCoils, schedules, slow progress, snake, specifications, Spongebob Squarepants
8 Comments
The most anticipated post of 2012!
Yes, that’s right, let’s have a big hand for the iPhone game progress report! So, iPhone game, what have you been up to since we last had a non-excuse progress report over a year ago? “Well, Mr Cobra, huge progress … Continue reading
Posted in My iPhone game
Tagged cobra art, iPhone, map editor, promises I won't keep, slow progress
1 Comment
Progressing backwards through time
If you’ve followed the last two updates, you’ll know that in a period of ten weeks I’ve made just the odd hour or two of progress on my iPhone game. Indeed, given that most of that time is required just … Continue reading
Posted in My iPhone game
Tagged braiiiiins, iPhone, map editor, schedules, slow progress
Comments Off on Progressing backwards through time
April cactus: the weather’s dry, the schedule’s a tumbleweed
Well, play my piano and polish my sideboard, another month has gone by. Not a drop of rain has fallen and I recently saw the phrase “April Showers” pack his bags and trudge slowly to catch a bus out of … Continue reading
Posted in My iPhone game
Tagged cobra art, iPhone, poor snake, schedules, slow progress, sprummer
4 Comments
Mon aéroglisseur est plein d’anguilles
And yours might be too, so you should get it checked. The perils of not knowing even the most basic structural components of a foreign language are considerably more embarrassing than eel related confusion. There I was, standing on the … Continue reading
Posted in Learning French slowly
Tagged eel, French, future tense, hovercraft, irregular pigeon, Michel Thomas, slow progress
5 Comments
Beware the schedules of March
Well, polish my tabletops, March has passed away and April has sprung into action. Birds are nesting, trees are flowering and it is almost time to empty the lake of winter-detritus from the BBQ and fire it up for a … Continue reading