About the CobrasI'm a C, C++, Objective C and PHP programmer. I develop various things for PCs, Macs and the iOS platforms. On and off I'm developing an iPhone game which I expect I shall never finish. I feature progress reports on how far I am from completing it in this blog along with me rattling on about learning French and any other junk I need to get off my chest. I shouldn't really need to say it in this day and age, but obviously, the opinions here are mine and not those of anyone who pays me... unless I've been bribed, in which case, all bets are off. There's more here.
Tag cloud18:14 party train Apple bad planning BBQ bees book braiiiiins C++ castle-nine-popes cobra art cobra family debugging education endless task French germs giraffe iPhone irregular pigeon khaaaaaaaaaan! long fish long post is long map editor Michel Thomas passwords pointless observation programming standards rants raspberry pi schedules scrolling security slow progress snake space space snake specifications Spongebob Squarepants sprummer stupid mistakes the future train twitter UI user interface
Category Archives: My iPhone game
The Bedroom Programmer: Cycle over?
“Procrastination is the art of keeping up with yesterday.”Don Marquis It seems only reasonable that the first (and possibly only, I’m really not doing well with this blog lark recently) post of 2014 consists of some editorial that leads to … Continue reading
Posted in Armchair general, My iPhone game, Rants, Software development Tagged cobra art, excuses, iPhone, slow progress 9 Comments
Comfy sofa, STAT!
You’d better sit down for this. Ok, here it is. I’m going to tell it to you straight, I owe you that. I won’t pussy-foot around, beat around the bush, procrastinate or generally dance around the issue. I am going … Continue reading
Posted in My iPhone game Tagged 18:14 party train, C++11, cobra art, cocoa spritesheets, drawInRect, iPhone, map editor, schedules Comments Off on Comfy sofa, STAT!
The most anticipated post of 2012!
Yes, that’s right, let’s have a big hand for the iPhone game progress report! So, iPhone game, what have you been up to since we last had a non-excuse progress report over a year ago? “Well, Mr Cobra, huge progress … Continue reading
Posted in My iPhone game Tagged cobra art, iPhone, map editor, promises I won't keep, slow progress 1 Comment
Why stop at the pub? Let’s eat on the MOON!
Good food is not measured by quantity. Having a stack of beans, coleslaw and “meat” left over at the end of a meal does not mean that it was a good one. At the other end of the spectrum some … Continue reading
Posted in My iPhone game Tagged castle-nine-popes, cobra art, iPhone, losing-track-of-reality, space snake, train 1 Comment
I used to be indecisive but now I am not sure
It is time for May’s iPhone game update and progress has been made! A whole nine hours of work went into creating a working map editor and it was great fun to create. I learnt a lot about Cocoa, Interface … Continue reading
Posted in My iPhone game Tagged braiiiiins, cobra art, schedules, space snake, u-turn 5 Comments
Et voila, a map editor was born. It took a couple of hours longer than I expected, but I got a tad carried away with the odd extra feature or two as well as bumping into the unexpected. Fortunately, I … Continue reading
Posted in My iPhone game Tagged cobra art, cocoa, iPhone, map editor, opengl, schedules 3 Comments
Progressing backwards through time
If you’ve followed the last two updates, you’ll know that in a period of ten weeks I’ve made just the odd hour or two of progress on my iPhone game. Indeed, given that most of that time is required just … Continue reading
Posted in My iPhone game Tagged braiiiiins, iPhone, map editor, schedules, slow progress Comments Off on Progressing backwards through time
April cactus: the weather’s dry, the schedule’s a tumbleweed
Well, play my piano and polish my sideboard, another month has gone by. Not a drop of rain has fallen and I recently saw the phrase “April Showers” pack his bags and trudge slowly to catch a bus out of … Continue reading
Posted in My iPhone game Tagged cobra art, iPhone, poor snake, schedules, slow progress, sprummer 4 Comments
Beware the schedules of March
Well, polish my tabletops, March has passed away and April has sprung into action. Birds are nesting, trees are flowering and it is almost time to empty the lake of winter-detritus from the BBQ and fire it up for a … Continue reading
Posted in My iPhone game Tagged bad planning, khaaaaaaaaaan!, schedules, slow progress 1 Comment
Pause for thought (or not, as it turns out)
For more than ten years, I’ve been generally working on massively multi-player technology. One of the things with that sort of stuff is that “Pause” is not a feature that you need. In fact, the software is usually asynchronous, heavily … Continue reading
Posted in My iPhone game Tagged bad planning, entity, whoops 4 Comments