About the Cobras
I'm a C, C++, Objective C and PHP programmer. I develop various things for PCs, Macs and the iOS platforms. On and off I'm developing an iPhone game which I expect I shall never finish. I feature progress reports on how far I am from completing it in this blog along with me rattling on about learning French and any other junk I need to get off my chest. I shouldn't really need to say it in this day and age, but obviously, the opinions here are mine and not those of anyone who pays me... unless I've been bribed, in which case, all bets are off. There's more here.-
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Tag Archives: bad planning
Overcomplicated shark is overcomplicated
“This is my 22nd year doing this, and every single console transition we’ve seen an increase in development costs. Over long periods of time it gets smoothed out, but I would say this is not a transition where that’s going … Continue reading
Posted in Armchair general, Software development
Tagged bad planning, cobra art, complexity, rants
1 Comment
Beware the schedules of March
Well, polish my tabletops, March has passed away and April has sprung into action. Birds are nesting, trees are flowering and it is almost time to empty the lake of winter-detritus from the BBQ and fire it up for a … Continue reading
That’s right, Paisley, the specification
Ahhh, the software specification. Other than arguing over whether this year is the year of Linux on the desktop or not (it isn’t), never have I seen anything more contentious than the software specification: particularly those for computer games. I … Continue reading
Posted in Software development
Tagged bad planning, cobra art, long fish, schedules, specifications
1 Comment
Pause for thought (or not, as it turns out)
For more than ten years, I’ve been generally working on massively multi-player technology. One of the things with that sort of stuff is that “Pause” is not a feature that you need. In fact, the software is usually asynchronous, heavily … Continue reading