Tag Archives: schedules

The Incredible Adventures of Rattles McCoil

Imagine this scenario. You are sitting in front of the TV watching the Spongebob Squarepants movie1 and you’re a little peckish. In fact, what you could really, really do with for that authentic movie experience is some popcorn. No problem! … Continue reading

Posted in Software development | Tagged , , , , , , , | 8 Comments

Comfy sofa, STAT!

You’d better sit down for this. Ok, here it is. I’m going to tell it to you straight, I owe you that. I won’t pussy-foot around, beat around the bush, procrastinate or generally dance around the issue. I am going … Continue reading

Posted in My iPhone game | Tagged , , , , , , , | Leave a comment

I used to be indecisive but now I am not sure

It is time for May’s iPhone game update and progress has been made! A whole nine hours of work went into creating a working map editor and it was great fun to create. I learnt a lot about Cocoa, Interface … Continue reading

Posted in My iPhone game | Tagged , , , , | 5 Comments

Scheduling the baby out with the bathwater

When it comes to true innovation, try you must or do you will not. Whilst the larger companies have whole R&D departments dedicated to experimentation with new techniques and technologies, the smaller outfits or individuals have to innovate as they … Continue reading

Posted in Software development | Tagged , , , , | 11 Comments

It lives!

Et voila, a map editor was born. It took a couple of hours longer than I expected, but I got a tad carried away with the odd extra feature or two as well as bumping into the unexpected. Fortunately, I … Continue reading

Posted in My iPhone game | Tagged , , , , , | 3 Comments

Progressing backwards through time

If you’ve followed the last two updates, you’ll know that in a period of ten weeks I’ve made just the odd hour or two of progress on my iPhone game. Indeed, given that most of that time is required just … Continue reading

Posted in My iPhone game | Tagged , , , , | Leave a comment

April cactus: the weather’s dry, the schedule’s a tumbleweed

Well, play my piano and polish my sideboard, another month has gone by. Not a drop of rain has fallen and I recently saw the phrase “April Showers” pack his bags and trudge slowly to catch a bus out of … Continue reading

Posted in My iPhone game | Tagged , , , , , | 4 Comments

Beware the schedules of March

Well, polish my tabletops, March has passed away and April has sprung into action. Birds are nesting, trees are flowering and it is almost time to empty the lake of winter-detritus from the BBQ and fire it up for a … Continue reading

Posted in My iPhone game | Tagged , , , | 1 Comment

That’s right, Paisley, the specification

Ahhh, the software specification. Other than arguing over whether this year is the year of Linux on the desktop or not (it isn’t), never have I seen anything more contentious than the software specification: particularly those for computer games. I … Continue reading

Posted in Software development | Tagged , , , , | 1 Comment