About the Cobras
I'm a C, C++, Objective C and PHP programmer. I develop various things for PCs, Macs and the iOS platforms. On and off I'm developing an iPhone game which I expect I shall never finish. I feature progress reports on how far I am from completing it in this blog along with me rattling on about learning French and any other junk I need to get off my chest. I shouldn't really need to say it in this day and age, but obviously, the opinions here are mine and not those of anyone who pays me... unless I've been bribed, in which case, all bets are off. There's more here.-
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Tag Archives: schedules
The Incredible Adventures of Rattles McCoil
Imagine this scenario. You are sitting in front of the TV watching the Spongebob Squarepants movie1 and you’re a little peckish. In fact, what you could really, really do with for that authentic movie experience is some popcorn. No problem! … Continue reading
Posted in Software development
Tagged adventure game, cobra art, Rattles McCoils, schedules, slow progress, snake, specifications, Spongebob Squarepants
8 Comments
Comfy sofa, STAT!
You’d better sit down for this. Ok, here it is. I’m going to tell it to you straight, I owe you that. I won’t pussy-foot around, beat around the bush, procrastinate or generally dance around the issue. I am going … Continue reading
Posted in My iPhone game
Tagged 18:14 party train, C++11, cobra art, cocoa spritesheets, drawInRect, iPhone, map editor, schedules
Comments Off on Comfy sofa, STAT!
I used to be indecisive but now I am not sure
It is time for May’s iPhone game update and progress has been made! A whole nine hours of work went into creating a working map editor and it was great fun to create. I learnt a lot about Cocoa, Interface … Continue reading
Scheduling the baby out with the bathwater
When it comes to true innovation, try you must or do you will not. Whilst the larger companies have whole R&D departments dedicated to experimentation with new techniques and technologies, the smaller outfits or individuals have to innovate as they … Continue reading
Posted in Software development
Tagged caving under pressure, cobra art, Gantt charts, schedules, specifications
11 Comments
It lives!
Et voila, a map editor was born. It took a couple of hours longer than I expected, but I got a tad carried away with the odd extra feature or two as well as bumping into the unexpected. Fortunately, I … Continue reading
Progressing backwards through time
If you’ve followed the last two updates, you’ll know that in a period of ten weeks I’ve made just the odd hour or two of progress on my iPhone game. Indeed, given that most of that time is required just … Continue reading
Posted in My iPhone game
Tagged braiiiiins, iPhone, map editor, schedules, slow progress
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April cactus: the weather’s dry, the schedule’s a tumbleweed
Well, play my piano and polish my sideboard, another month has gone by. Not a drop of rain has fallen and I recently saw the phrase “April Showers” pack his bags and trudge slowly to catch a bus out of … Continue reading
Posted in My iPhone game
Tagged cobra art, iPhone, poor snake, schedules, slow progress, sprummer
4 Comments
Beware the schedules of March
Well, polish my tabletops, March has passed away and April has sprung into action. Birds are nesting, trees are flowering and it is almost time to empty the lake of winter-detritus from the BBQ and fire it up for a … Continue reading
That’s right, Paisley, the specification
Ahhh, the software specification. Other than arguing over whether this year is the year of Linux on the desktop or not (it isn’t), never have I seen anything more contentious than the software specification: particularly those for computer games. I … Continue reading
Posted in Software development
Tagged bad planning, cobra art, long fish, schedules, specifications
1 Comment