About the Cobras
I'm a C, C++, Objective C and PHP programmer. I develop various things for PCs, Macs and the iOS platforms. On and off I'm developing an iPhone game which I expect I shall never finish. I feature progress reports on how far I am from completing it in this blog along with me rattling on about learning French and any other junk I need to get off my chest. I shouldn't really need to say it in this day and age, but obviously, the opinions here are mine and not those of anyone who pays me... unless I've been bribed, in which case, all bets are off. There's more here.-
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Tag Archives: cobra art
Google+: It’s not Facebook!
Never before in the history of mankind has one privately owned company with such little accountability been in possession of so much personal data about so many people. It always seemed odd to me that the population of this country … Continue reading
Posted in Miscellaneous rubbish
Tagged brown trousers of concern, cobra art, Facebook, germs, Google+, twitter
1 Comment
I used to be indecisive but now I am not sure
It is time for May’s iPhone game update and progress has been made! A whole nine hours of work went into creating a working map editor and it was great fun to create. I learnt a lot about Cocoa, Interface … Continue reading
Germs! GERMS!
Ihad a four day week last week! So, on one hand, yeah! On the other hand, bloody hell. What happened to Wednesday? No, seriously, where did it go? Now if I wasn’t the typical yellow-bellied male who believes that even … Continue reading
Scheduling the baby out with the bathwater
When it comes to true innovation, try you must or do you will not. Whilst the larger companies have whole R&D departments dedicated to experimentation with new techniques and technologies, the smaller outfits or individuals have to innovate as they … Continue reading
Posted in Software development
Tagged caving under pressure, cobra art, Gantt charts, schedules, specifications
11 Comments
It lives!
Et voila, a map editor was born. It took a couple of hours longer than I expected, but I got a tad carried away with the odd extra feature or two as well as bumping into the unexpected. Fortunately, I … Continue reading
How to take over the world
1. Take over the world. At a high enough level, everything looks easy. Needless to say, the devil is in the detail. Have you considered where you’re going to find a tropical island with an extinct volcano to use as … Continue reading
Posted in Software development
Tagged braiiiiins, cobra art, education, minions, muuuhahahahaha, programming, squids, tlr4, when I was young
6 Comments
April cactus: the weather’s dry, the schedule’s a tumbleweed
Well, play my piano and polish my sideboard, another month has gone by. Not a drop of rain has fallen and I recently saw the phrase “April Showers” pack his bags and trudge slowly to catch a bus out of … Continue reading
Posted in My iPhone game
Tagged cobra art, iPhone, poor snake, schedules, slow progress, sprummer
4 Comments
Thready McParallel: the patron devil of programming
Afair while back, I had a call from someone who wanted to know if I could fit in some consultancy time to help solve some development problems. It turned out to be the least profitable work that I have ever … Continue reading
Posted in Software development
Tagged braiiiiins, C++, cobra art, critical section, debugging, long post is long, pthread, threads, tl;dr
2 Comments
PlayBook: Hahahahaha!
What do you know the BlackBerry chaps for? What’s that? As industry leaders in secure mobile e-mail solutions you say? Absolutely. So, if YOU were RIM and you were releasing a tablet computer thingie to compete with the iPad, what … Continue reading
Posted in Miscellaneous rubbish
Tagged cobra art, pointless observation, uninformed opinion
1 Comment
Tweet, twooo!
So I have joined the social media revolution now by signing up to Twitter. Apparently the average age of Twitter users is now 40 so I figure I am ripe and ready. Now you, yes, you, can keep up with … Continue reading