About the Cobras
I'm a C, C++, Objective C and PHP programmer. I develop various things for PCs, Macs and the iOS platforms. On and off I'm developing an iPhone game which I expect I shall never finish. I feature progress reports on how far I am from completing it in this blog along with me rattling on about learning French and any other junk I need to get off my chest. I shouldn't really need to say it in this day and age, but obviously, the opinions here are mine and not those of anyone who pays me... unless I've been bribed, in which case, all bets are off. There's more here.-
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Tag Archives: specifications
The Incredible Adventures of Rattles McCoil
Imagine this scenario. You are sitting in front of the TV watching the Spongebob Squarepants movie1 and you’re a little peckish. In fact, what you could really, really do with for that authentic movie experience is some popcorn. No problem! … Continue reading
Posted in Software development
Tagged adventure game, cobra art, Rattles McCoils, schedules, slow progress, snake, specifications, Spongebob Squarepants
8 Comments
Scheduling the baby out with the bathwater
When it comes to true innovation, try you must or do you will not. Whilst the larger companies have whole R&D departments dedicated to experimentation with new techniques and technologies, the smaller outfits or individuals have to innovate as they … Continue reading
Posted in Software development
Tagged caving under pressure, cobra art, Gantt charts, schedules, specifications
11 Comments
That’s right, Paisley, the specification
Ahhh, the software specification. Other than arguing over whether this year is the year of Linux on the desktop or not (it isn’t), never have I seen anything more contentious than the software specification: particularly those for computer games. I … Continue reading
Posted in Software development
Tagged bad planning, cobra art, long fish, schedules, specifications
1 Comment