About the CobrasI'm a C, C++, Objective C and PHP programmer. I develop various things for PCs, Macs and the iOS platforms. On and off I'm developing an iPhone game which I expect I shall never finish. I feature progress reports on how far I am from completing it in this blog along with me rattling on about learning French and any other junk I need to get off my chest. I shouldn't really need to say it in this day and age, but obviously, the opinions here are mine and not those of anyone who pays me... unless I've been bribed, in which case, all bets are off. There's more here.
Tag cloud18:14 party train Apple bad planning BBQ bees book braiiiiins C++ castle-nine-popes cobra art cobra family debugging education endless task French germs giraffe iPhone irregular pigeon khaaaaaaaaaan! long fish long post is long map editor Michel Thomas passwords pointless observation programming standards rants raspberry pi schedules scrolling security slow progress snake space space snake specifications Spongebob Squarepants sprummer stupid mistakes the future train twitter UI user interface
Tag Archives: debugging
Thready McParallel: the patron devil of programming
Afair while back, I had a call from someone who wanted to know if I could fit in some consultancy time to help solve some development problems. It turned out to be the least profitable work that I have ever … Continue reading
Posted in Software development Tagged braiiiiins, C++, cobra art, critical section, debugging, long post is long, pthread, threads, tl;dr 2 Comments
In Soviet Russia, pointers dangle you
If words like “C++”, “12 inch rotary debugger”, “dangling pointers” (phhwwoooarr!), “caffeine drip” and “early grey hair” are baffling, confusing or frightening to you, it’s probably best that you skip this post. It’s all technical, boring and generally an opportunity … Continue reading
Posted in Software development Tagged C++, cobra art, debugging, long post is long, programming standards, stl, stupid mistakes 1 Comment
It has 64 bits, so it must be better!
Since, oh, 1989 or so, I have been developing on 32 bit platforms. First it was the Amiga and then the PC. Even when 64 bit capabilities arrived, most stuff was 32 bit and I didn’t really need those extra … Continue reading
Posted in Software development Tagged 32 bit, 64 bit, cobra art, debugging, germs, programming standards, stupid mistakes 2 Comments