About the CobrasI'm a C, C++, Objective C and PHP programmer. I develop various things for PCs, Macs and the iOS platforms. On and off I'm developing an iPhone game which I expect I shall never finish. I feature progress reports on how far I am from completing it in this blog along with me rattling on about learning French and any other junk I need to get off my chest. I shouldn't really need to say it in this day and age, but obviously, the opinions here are mine and not those of anyone who pays me... unless I've been bribed, in which case, all bets are off. There's more here.
Tag cloud18:14 party train Apple bad planning BBQ bees book braiiiiins C++ castle-nine-popes cobra art cobra family debugging education endless task French germs giraffe iPhone irregular pigeon khaaaaaaaaaan! long fish long post is long map editor Michel Thomas passwords pointless observation programming standards rants raspberry pi schedules scrolling security slow progress snake space space snake specifications Spongebob Squarepants sprummer stupid mistakes the future train twitter UI user interface
Tag Archives: map editor
Comfy sofa, STAT!
You’d better sit down for this. Ok, here it is. I’m going to tell it to you straight, I owe you that. I won’t pussy-foot around, beat around the bush, procrastinate or generally dance around the issue. I am going … Continue reading
Posted in My iPhone game Tagged 18:14 party train, C++11, cobra art, cocoa spritesheets, drawInRect, iPhone, map editor, schedules Comments Off on Comfy sofa, STAT!
The most anticipated post of 2012!
Yes, that’s right, let’s have a big hand for the iPhone game progress report! So, iPhone game, what have you been up to since we last had a non-excuse progress report over a year ago? “Well, Mr Cobra, huge progress … Continue reading
Posted in My iPhone game Tagged cobra art, iPhone, map editor, promises I won't keep, slow progress 1 Comment
Et voila, a map editor was born. It took a couple of hours longer than I expected, but I got a tad carried away with the odd extra feature or two as well as bumping into the unexpected. Fortunately, I … Continue reading
Posted in My iPhone game Tagged cobra art, cocoa, iPhone, map editor, opengl, schedules 3 Comments
Progressing backwards through time
If you’ve followed the last two updates, you’ll know that in a period of ten weeks I’ve made just the odd hour or two of progress on my iPhone game. Indeed, given that most of that time is required just … Continue reading
Posted in My iPhone game Tagged braiiiiins, iPhone, map editor, schedules, slow progress Comments Off on Progressing backwards through time