Tag Archives: cobra art

That’s no moon!

Itook my umbrella to London the other day in order to prevent it from raining. It was Mrs Cobra’s idea, she reminded me that Murphy’s Law means that if I don’t take it, I will end up more drenched than … Continue reading

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Stop the universe, someone knows everything

“”You are not a fool just because you have done something foolish, only if the folly of it escapes you. Ionce met a man who claimed to know everything about C++. Everything. Indeed, he was now looking for something that … Continue reading

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C-C-C-Cobra Breaker!

If you’re a fan of snakes, as I am, then you may have been following the Egyptian Cobra that made a successful bid for freedom from NYC’s Bronx Zoo. Said Cobra is now tweeting to throw people off the scent … Continue reading

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In Soviet Russia, pointers dangle you

If words like “C++”, “12 inch rotary debugger”, “dangling pointers” (phhwwoooarr!), “caffeine drip” and “early grey hair” are baffling, confusing or frightening to you, it’s probably best that you skip this post. It’s all technical, boring and generally an opportunity … Continue reading

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The invasion of the giraffes

Since the baby Cobra joined us late last year, there has been a marked increase in the number of giraffes in our house. From where I am sitting, for example, I can see four giraffes – which I believe is … Continue reading

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That’s right, Paisley, the specification

Ahhh, the software specification. Other than arguing over whether this year is the year of Linux on the desktop or not (it isn’t), never have I seen anything more contentious than the software specification: particularly those for computer games. I … Continue reading

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When O-Level French just isn’t enough

I am learning French at the moment and have been for some time. Needless to say, due to ‘spare time’ constraints my French has made the same general progress as my iPhone game: I am regularly overtaken by snails. It … Continue reading

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It has 64 bits, so it must be better!

Since, oh, 1989 or so, I have been developing on 32 bit platforms. First it was the Amiga and then the PC. Even when 64 bit capabilities arrived, most stuff was 32 bit and I didn’t really need those extra … Continue reading

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