Tag Archives: bad planning

Overcomplicated shark is overcomplicated

“This is my 22nd year doing this, and every single console transition we’ve seen an increase in development costs. Over long periods of time it gets smoothed out, but I would say this is not a transition where that’s going … Continue reading

Posted in Armchair general, Software development | Tagged , , , | 1 Comment

Beware the schedules of March

Well, polish my tabletops, March has passed away and April has sprung into action. Birds are nesting, trees are flowering and it is almost time to empty the lake of winter-detritus from the BBQ and fire it up for a … Continue reading

Posted in My iPhone game | Tagged , , , | 1 Comment

That’s right, Paisley, the specification

Ahhh, the software specification. Other than arguing over whether this year is the year of Linux on the desktop or not (it isn’t), never have I seen anything more contentious than the software specification: particularly those for computer games. I … Continue reading

Posted in Software development | Tagged , , , , | 1 Comment

Pause for thought (or not, as it turns out)

For more than ten years, I’ve been generally working on massively multi-player technology. One of the things with that sort of stuff is that “Pause” is not a feature that you need. In fact, the software is usually asynchronous, heavily … Continue reading

Posted in My iPhone game | Tagged , , | 4 Comments