About the Cobras
I'm a C, C++, Objective C and PHP programmer. I develop various things for PCs, Macs and the iOS platforms. On and off I'm developing an iPhone game which I expect I shall never finish. I feature progress reports on how far I am from completing it in this blog along with me rattling on about learning French and any other junk I need to get off my chest. I shouldn't really need to say it in this day and age, but obviously, the opinions here are mine and not those of anyone who pays me... unless I've been bribed, in which case, all bets are off. There's more here.-
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18:14 party train Apple bad planning BBQ bees book braiiiiins C++ castle-nine-popes cobra art cobra family debugging education endless task French germs giraffe iPhone irregular pigeon khaaaaaaaaaan! long fish long post is long map editor Michel Thomas passwords pointless observation programming standards rants raspberry pi schedules scrolling security slow progress snake space space snake specifications Spongebob Squarepants sprummer stupid mistakes the future train twitter UI user interfaceMeta
Author Archives: Chief Cobra
Space: The closed frontier
This makes me happy: But this makes me very sad indeed: If you’d asked me as a teenager, I’d have told you that we’d be on Mars by 2010. Why? Because we can. Because it’s there. Because we’re explorers. And … Continue reading
I used to be indecisive but now I am not sure
It is time for May’s iPhone game update and progress has been made! A whole nine hours of work went into creating a working map editor and it was great fun to create. I learnt a lot about Cocoa, Interface … Continue reading
Germs! GERMS!
Ihad a four day week last week! So, on one hand, yeah! On the other hand, bloody hell. What happened to Wednesday? No, seriously, where did it go? Now if I wasn’t the typical yellow-bellied male who believes that even … Continue reading
Scheduling the baby out with the bathwater
When it comes to true innovation, try you must or do you will not. Whilst the larger companies have whole R&D departments dedicated to experimentation with new techniques and technologies, the smaller outfits or individuals have to innovate as they … Continue reading
Posted in Software development
Tagged caving under pressure, cobra art, Gantt charts, schedules, specifications
11 Comments
It lives!
Et voila, a map editor was born. It took a couple of hours longer than I expected, but I got a tad carried away with the odd extra feature or two as well as bumping into the unexpected. Fortunately, I … Continue reading
Progressing backwards through time
If you’ve followed the last two updates, you’ll know that in a period of ten weeks I’ve made just the odd hour or two of progress on my iPhone game. Indeed, given that most of that time is required just … Continue reading
Posted in My iPhone game
Tagged braiiiiins, iPhone, map editor, schedules, slow progress
Comments Off on Progressing backwards through time
Wow… just wow
If you’re remotely into software development, you’ll have probably already have heard of this already. If you have not, you need to check it out right bloody now and bask in something that’s going to blow your socks off even … Continue reading
Posted in Cool stuff
Tagged braiiiiins, goodbye Flash!, Javascript, the future unfolding
Comments Off on Wow… just wow
How to take over the world
1. Take over the world. At a high enough level, everything looks easy. Needless to say, the devil is in the detail. Have you considered where you’re going to find a tropical island with an extinct volcano to use as … Continue reading
Posted in Software development
Tagged braiiiiins, cobra art, education, minions, muuuhahahahaha, programming, squids, tlr4, when I was young
6 Comments
April cactus: the weather’s dry, the schedule’s a tumbleweed
Well, play my piano and polish my sideboard, another month has gone by. Not a drop of rain has fallen and I recently saw the phrase “April Showers” pack his bags and trudge slowly to catch a bus out of … Continue reading
Posted in My iPhone game
Tagged cobra art, iPhone, poor snake, schedules, slow progress, sprummer
4 Comments
πr2: Burger maths
One of the many inexplicable things about me is my love for a certain brand of frozen beef burgers. For years, I have successfully ignored all efforts from all quarters to upgrade to something that could be reasonably classed as … Continue reading
Posted in Miscellaneous rubbish
Tagged BBQ, burgers, e-coli, germs, man-cook-with-fire, sprummer
1 Comment