About the Cobras
I'm a C, C++, Objective C and PHP programmer. I develop various things for PCs, Macs and the iOS platforms. On and off I'm developing an iPhone game which I expect I shall never finish. I feature progress reports on how far I am from completing it in this blog along with me rattling on about learning French and any other junk I need to get off my chest. I shouldn't really need to say it in this day and age, but obviously, the opinions here are mine and not those of anyone who pays me... unless I've been bribed, in which case, all bets are off. There's more here.-
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Author Archives: Chief Cobra
The invasion of the giraffes
Since the baby Cobra joined us late last year, there has been a marked increase in the number of giraffes in our house. From where I am sitting, for example, I can see four giraffes – which I believe is … Continue reading
A bad travel day
So my conspiracy theory is that Shell, Esso and BP sponsor our county council to ensure that there is always at least one set of complex roadworks making town ‘bastable’1 – that’s ‘not quite impassable’. I imagine council bastabling clerks … Continue reading
Posted in Miscellaneous rubbish
Tagged bastable, bus, guided bus, rants, train, travel nightmare
2 Comments
That’s right, Paisley, the specification
Ahhh, the software specification. Other than arguing over whether this year is the year of Linux on the desktop or not (it isn’t), never have I seen anything more contentious than the software specification: particularly those for computer games. I … Continue reading
Posted in Software development
Tagged bad planning, cobra art, long fish, schedules, specifications
1 Comment
When O-Level French just isn’t enough
I am learning French at the moment and have been for some time. Needless to say, due to ‘spare time’ constraints my French has made the same general progress as my iPhone game: I am regularly overtaken by snails. It … Continue reading
Posted in Learning French slowly
Tagged cobra art, French, irregular pigeon, Michel Thomas
4 Comments
It has 64 bits, so it must be better!
Since, oh, 1989 or so, I have been developing on 32 bit platforms. First it was the Amiga and then the PC. Even when 64 bit capabilities arrived, most stuff was 32 bit and I didn’t really need those extra … Continue reading
Posted in Software development
Tagged 32 bit, 64 bit, cobra art, debugging, germs, programming standards, stupid mistakes
2 Comments
Pause for thought (or not, as it turns out)
For more than ten years, I’ve been generally working on massively multi-player technology. One of the things with that sort of stuff is that “Pause” is not a feature that you need. In fact, the software is usually asynchronous, heavily … Continue reading
Corks-a-poppin’
Here’s my expression when I checked my email every morning for the past few weeks: It’s what I expect is the standard expression for iPhone developers going through app approval the first time. Here is the full sequence of sheer … Continue reading
Parallax scrolling in 2D: revisiting my past
The last time I did parallax scrolling in a game was back in my Amiga days in the early 90s. I had forgotten just how much value for money one could get from the technique. This isn’t just your average … Continue reading
Khaaaaaaaaaaaaaaaaaan!
Some problems deserve immediate attention and simply can’t wait… a swarm of angry bees in your living room, for example, must be dealt with promptly especially if one wishes to have sex on the sofa. Other problems, such as several … Continue reading
Posted in My iPhone game
Tagged bees, khaaaaaaaaaan!, scrolling
Comments Off on Khaaaaaaaaaaaaaaaaaan!
The Welcome Snake Welcomes you!
Yey! It’s the welcome snake! And he says “Hello (rattlerattlerattle)”. You can chalk art up on the substantial list of things that I can’t do – still, it’s the thought that counts and welcome snake looks pretty cheerful and non-poisonous. … Continue reading