About the CobrasI'm a C, C++, Objective C and PHP programmer. I develop various things for PCs, Macs and the iOS platforms. On and off I'm developing an iPhone game which I expect I shall never finish. I feature progress reports on how far I am from completing it in this blog along with me rattling on about learning French and any other junk I need to get off my chest. I shouldn't really need to say it in this day and age, but obviously, the opinions here are mine and not those of anyone who pays me... unless I've been bribed, in which case, all bets are off. There's more here.
Tag cloud18:14 party train Apple bad planning BBQ bees book braiiiiins C++ castle-nine-popes cobra art cobra family debugging education endless task French germs giraffe iPhone irregular pigeon khaaaaaaaaaan! long fish long post is long map editor Michel Thomas passwords pointless observation programming standards rants raspberry pi schedules scrolling security slow progress snake space space snake specifications Spongebob Squarepants sprummer stupid mistakes the future train twitter UI user interface
Tag Archives: parallax scrolling
Parallax scrolling in 2D: revisiting my past
The last time I did parallax scrolling in a game was back in my Amiga days in the early 90s. I had forgotten just how much value for money one could get from the technique. This isn’t just your average … Continue reading
Posted in My iPhone game Tagged braiiiiins, parallax scrolling 2 Comments