Category Archives: Software development

How to take over the world

1. Take over the world. At a high enough level, everything looks easy. Needless to say, the devil is in the detail. Have you considered where you’re going to find a tropical island with an extinct volcano to use as … Continue reading

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Thready McParallel: the patron devil of programming

Afair while back, I had a call from someone who wanted to know if I could fit in some consultancy time to help solve some development problems. It turned out to be the least profitable work that I have ever … Continue reading

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Stop the universe, someone knows everything

“”You are not a fool just because you have done something foolish, only if the folly of it escapes you. Ionce met a man who claimed to know everything about C++. Everything. Indeed, he was now looking for something that … Continue reading

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In Soviet Russia, pointers dangle you

If words like “C++”, “12 inch rotary debugger”, “dangling pointers” (phhwwoooarr!), “caffeine drip” and “early grey hair” are baffling, confusing or frightening to you, it’s probably best that you skip this post. It’s all technical, boring and generally an opportunity … Continue reading

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That’s right, Paisley, the specification

Ahhh, the software specification. Other than arguing over whether this year is the year of Linux on the desktop or not (it isn’t), never have I seen anything more contentious than the software specification: particularly those for computer games. I … Continue reading

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It has 64 bits, so it must be better!

Since, oh, 1989 or so, I have been developing on 32 bit platforms. First it was the Amiga and then the PC. Even when 64 bit capabilities arrived, most stuff was 32 bit and I didn’t really need those extra … Continue reading

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